Work
Things I've built.
Software, tools, products. The ones I'm proud of and the ones I learned the most from.
- Apr 30 What I almost built, and why I'm not A short follow-up to the TTRPG continuity engine post. I pressure-tested the idea and decided not to build it. Here's the work that decision did.
- Apr 29 On forgetting your own campaign The hardest part of running a long TTRPG campaign isn't prep. It's holding the accumulated state of the fiction in your head, session after session. AI is finally good enough to fix that, and almost no current tool focuses on it.
- Apr 28 How this site got built Five small decisions that shaped robfeduk.com. Scope, structure, and the ones I deliberately said no to.
- Apr 28 An Obsidian vault designed to push back Most second-brain advice is about capture. Mine is about behavior - a vault structured to argue with me about my worst tendencies.